The Code of Pirates
After years of discussion, debate, and deliberation, a Constitution has been agreed upon that all members must abide by. The following code is what defines us, and allows us to have meaningful PvP interactions, and engaging, emergent piracy encounters. There's only two real pillars to focus on, and they are as follows:
In-Game: We are a PvP oriented group, and we are Villains.
This means that we can and will freely engage any other player we see fit to engage.
- There are no restrictions on engage-able targets; if you see anyone in any ship you are free to pull them and duel, gank, pirate, or kidnap them. The one exception is dedicated trading ships/other ships of value. If you decide to pirate a ship or ransom their ship or cargo, we honor all ransoms. If a mark obeys and drops cargo/pays, they are allowed to move along peacefully afterwards.
- Try to communicate with others and hold some semblance of character in game while roaming around the galaxy, even if it's just sending someone "I'm going to boil you up!" before opening fire.
- Although in general excessive repeated killing of the same target over and over should be avoided, specific policies in this regard are up to the individual pirate's discretion.
Out-of-Game: Don't be an insufferable cunt.
Chat in game and out expect you to use common sense. Racist, sexist, and generally intolerant or intentionally offensive comments will not be tolerated.
- Act like an adult, not a child. Harmless banter and trash talk is fine, but don't do something stupid like threatening to dox/hack someone, or threaten out-of-game violence towards someone.
- On a similar note, spamming chat and/or directed racist remarks or attacks are not tolerated. It makes you look like an ass, looks bad on us, and can get your account banned from about every game nowadays.
- Try not to intentionally talk over other people while on comms unless relaying important info/intel. Due to latency across the globe there's already enough overlap without throwing in people fighting to be supreme discussion leader of Teamspeak.
History of The Code
In 2014, Captain J.P. Anopheles and a small, tightly knit group of buccaneers set sail for riches and plunder in the Elite: Dangerous universe, to show that the profession of cargo redistribution was not only a viable one, but an enjoyable one. These pirates flew under the banner of The Pirate's Code, one that promises honor in dishonor, and an equal share for all, and they decided that they would as a result call themselves The Code.
As time went on this small group of pirates went on to become one of the most well known piracy groups in Elite: Dangerous, and to this day is still the first and oldest playergroup in Elite dedicated soley to PvP Piracy and Combat.
In early 2016, with over 500 members, The Code officially expanded into other spacesims Star Citizen under the original name and EVE Online under the name Codex Praedonum. Shortly after, we expanded into numerous other games and are now a full, multi-gaming community with members of all ages from all corners of the world.
Interested in Joining?
The Code is actively recruiting new members, for more information hop on over to the forums(future link needed) and take a look at the applications section.
Our current official games are Elite: Dangerous, EVE Online, Star Citizen, and FPS titles, although we play many more games than this and are more than welcome to apply if you're just looking for a fun and welcoming place to play various PvP games of all types with other PvP-oriented players, from PUBG to R6 Siege to Stellaris to whatever comes in the future.
Our only current requirements are that you have a microphone, Discord and Teamspeak 3 installed, and a good attitude towards other members, the rules(link), and the concept of Piracy and PvP in general, no matter the game.